Saturday, June 16, 2012

Chimera.01 WIP


This is for my intro to game art class, we're working on creature and character designs for our thesis game. This is a "fleshing out" sketch in photoshop, I'm still coming up with ideas for this one.

Monday, May 21, 2012

Alchy Sketches


some quick work in alchemy, sketching ideas for my main character.

Friday, April 20, 2012

Creature.02

Hands and feet still need major work. Progress.

Thursday, April 19, 2012

Creature.01

It's been so long since I've opened up Blender. The creature concept on the left is Tim Von Rueden's of CGCookie's Concept Cookie. So far I have a simple box model and simple rig to get the pose set. I plan on making this blend a render only file, trying to match the pose of the creature. I'm not going to go into detail on anything that won't be rendered. This will be project to brush back up on Blender, as I have a feeling I'll be getting serious about some projects soon.

Tuesday, October 25, 2011

Punkin


First run sculpt. I did this in about an hour for a contest at BlenderCookie but I missed the deadline and have been real busy. The concept is supposed to be jagged and random because it's going to be the Headless Horseman's...replacement head.

Saturday, July 23, 2011

Sunday, July 10, 2011

Color Map

Should probably do a little more with the skin cap, but I'm planning on hair.

Friday, July 8, 2011

Specular

+ a specular map. Not sure If a bump will be necessary, for now I'm moving on to the shoulder/ shirt or jacket. Later: hair.

Updated


Updated color map.