Tuesday, October 25, 2011
Punkin
Tuesday, August 30, 2011
Saturday, July 23, 2011
Friday, July 22, 2011
Sunday, July 10, 2011
Friday, July 8, 2011
Thursday, July 7, 2011
Wednesday, July 6, 2011
Saturday, July 2, 2011
Saturday, June 18, 2011
Tuesday, June 7, 2011
Wednesday, April 27, 2011
Monday, April 18, 2011
Creature
After a study on a male base-mesh I decided to sculpt a creature from scratch. I'm getting some results that I'm very happy with from using my tablet in Blender's sculpt mode. This is an early screen shot and I will be continueing it.
Tuesday, March 15, 2011
Sampled Motion Blur
Wednesday, March 9, 2011
Fully Rigged
Newest!
Walk Cycle Study
The first picture is a study of a walk cycle referenced from an anatomy book. It turned out decent but for a better result I the movements need to be exaggerated a little more. The second picture is a screen shot of a cartoony walk cycle. No reference on the last one, but I think a mixture of both the anatomical and cartoon cycle would make for a more natural walk.
Tuesday, March 8, 2011
Skeleton WIP
Cloth Test
Simple cloth study. Still a little "rubbery" for cloth, but its just a test so I left the qualitly of the simulation pretty low.
Bust Reworked
One of my more recent works. Reworked the bust I modeled from my head. Sculpted a little detail. While reworking this blend I learned alot about lighting and a decent bit about the particle hair system. The first two renders have a key light and two fills, one with warm tones and the other with cool. Bottom two are just environmentally lit.
Barrel.Legit.
This barrel was a study in modifiers. Modeled one plank and one band, then used the array, curve, and lattice modifier. UV textured.
Super He-Headless!
Sculpt Study
Small sculpt study. Started by box-modeling the basic shape, then added a multires modifier and went at it. No photo referencer, created all of the shapes from imagination, probably why the ears are lacking any detail.
Motion Tracking Test
After reading about some of Blender's 3rd party addons, I decided to test out one of them called Icaris. It would take a video and record a motion track into a python script. You run the script inside Blender and it takes the camera for the scene and tracks it to the motion path. Then with some compositing in Blender you rerender the video with 3D elements added.
Grass Test
Early Particles
Final Render

First Texure Test

This was my first attempt at texturing the model. The first two pictures used the same color map as the two below, with an addition of Blender's SSS feature. Until recently I had not figured out why the SSS would make the model so waxy, and luckily I learned a little about Blender and it's scaling units. In the last screen shot I modeled the eyes and added materials. One material for the reflection, and another to UV map the iris and pupil. ~2009
First Bust

This was the first head I modeled. Used my own head as a reference and was happy with the results. I started by polly modeling proper face loops, so later the mesh would deform properly if I ever decided to rig it for animation. On a side note I was very happy with the results of the ear, but did find out how difficult it is to connect an ear to a head model and keep clean topology. Created late 2009.