
Very early UV mapping stuff. The first picture was my face flattened out like a globe to a map. This was done through projection painting the references. The odd distortion is due to poor UV unwrapping, you can see the marked seams in the previous post. The second picture is a color map I painted over the projection one. Just photoshop and some soft edge brushes. Next is the bump map,desaturated and inverted color map with a suble noise drawn overtop, to give suble texture to the model. Last is the final and favorite render.
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